![]() ![]() Enabled support for higher resolution textures for the O3DS (image is now less blurry).Fixed dynamic lights (flashlight works now).Wokds on O3DS and N3DS (recommend for N3DS for best performance). If you are using the CIA version, you will also need a dumped DSP firmware for the audio.Īutosaves are not enabled, use the onscreen keyboard for quick saves.Ĭircle Pad - Movement (Forward, Backward, Strafe Left, Strafe Right)ĭ-Pad Left/Right - Mousewheel Down/Up (Change Weapons) Extract uplink_data.zip to the root of your SD card.xml shortcut to load the expansions and/or dev mode (optional, see this guide and mod build by MrHuu). Delete the config.cfg, video.cfg, opengl.cfg files if present inside the valve folder.Place the extras.pak file inside sdmc:/xash3d/valve/.Copy the valve directory from your Half-Life installation to sdmc:/xash3d/ on your 3DS (tested with the Half-Life on Steam). Here’s the best part about homebrew on the 3DS: every version of the hardware, no matter what region it’s from or what firmware version it’s running, can be hacked with just an SD card and some.Other than all of that, this should be more or less a relatively straight, hassle-free port.Xash3DS is a port of Xash3D-FWGS Engine for the Nintendo 3DS, which is a fork of Xash3D Engine that aims on crossplatform and compatibility with original Xash3D and Gold Source. Of course, you'll get slightly better load times on N3DS. Note that load times are still just as meh as the other 3DS port, ranging from around 8-15 seconds on O3DS. Mods (linker error when trying to compile the relevant code (undefined reference to `pathconf` in a part of std::fs)).To work around this, either access the main menu via the dev menu or switch to using the Android Data.rsdk. There's currently an issue where the title screen won't respond to button inputs when using the iOS Data.rsdk. ![]()
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